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vis.gl release history

Explore the milestones and major releases that shaped the vis.gl frameworks, from the most recent developments back to their origins.

vis.gl milestones

2027
2026
2025
2024
2023
2022
2020
    vis.gl Open Governance meetings began under the Linux Foundation and UCF.
    Uber transferred a set of core vis.gl frameworks to the UCF.
    hubble.gl was created.
2019
    Uber created the Urban Computing Foundation and transferred kepler.gl.
2018
    Uber open sourced kepler.gl.
    loaders.gl and nebula.gl were created.
2017
2016
    luma.gl was created.
2015
    Uber developed and open sourced deck.gl for geospatial visualization.

deck.gl release history

From WebGL map overlays to a framework for large-scale visualization, each major release expanded what developers could build with deck.gl.
  1. deck.gl 10

    Built on luma.gl 10, loaders.gl 5, and math.gl 5. Planned highlights include WebGPU-optimized rendering, end-to-end binary columnar data and Apache Arrow support, a GPU graph compute framework, and state-of-the-art CRS and map projection support.
  2. deck.gl 9

    TypeScript, the foundations for WebGPU support, a widget catalog, and views beyond Web Mercator marked the next generation.
  3. deck.gl 8

    The v8 series brought performance improvements, tiled data and terrain layers, pydeck, GlobeView, and new layer extensions, plus CARTO, ArcGIS, and interleaved Google Maps integration.
  4. deck.gl 7

    loaders.gl integration enabled binary data and streaming. Layer extensions, lighting and post-processing effects, Google Maps integration, and new bitmap, heatmap, H3, and scenegraph layers broadened the toolkit.
  5. deck.gl 6

    High-precision 32-bit projection, TextLayer, GPU aggregation, and interleaved rendering with Mapbox.
  6. deck.gl 5

    Use without React, modular @deck.gl packages, multiple views, transitions, automatic highlighting, and loading data from URLs.
  7. deck.gl 4

    WebGL2 and composite layers expanded the framework, with GeoJSON, paths, polygons, icons, point clouds, and aggregation layers.
  8. deck.gl 3

    64-bit precision, a shader module system, and new arc and grid layers accompanied the first publicized release and deck.gl website.
  9. deck.gl 2

    luma.gl and React integration arrived, along with ScatterplotLayer and LineLayer.
  10. deck.gl 1

    The first release introduced a WebGL overlay suite for maps, with a layer framework and samples.
Historical entries adapted from the 2026 State of the Union slides presented at the Open Visualization Collaborator Summit in Zürich. For changes within each release, see the deck.gl release notes.